@startuml
sprite $diamond_turn_right [48x48/16] {
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000000000000000000000000000000000000000000000000
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0000000000000000000BFFFFFFFFB0000000000000000000
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00000000006FFFFFFFFFFFFFFFFFFFFFFFFFF60000000000
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0000000000006FFFFFFFFFFFFFFFFFFFFFF6000000000000
00000000000006FFFFFFFFFFFFFFFFFFFF60000000000000
000000000000006FFFFFFFFFFFFFFFFFF600000000000000
0000000000000006FFFFFFFFFFFFFFFF6000000000000000
00000000000000006FFFFFFFFFFFFFF60000000000000000
000000000000000006FFFFFFFFFFFF600000000000000000
0000000000000000006FFFFFFFFFF6000000000000000000
00000000000000000006FFFFFFFF60000000000000000000
000000000000000000006FFFFFF600000000000000000000
0000000000000000000005FFFF5000000000000000000000
000000000000000000000016610000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_DIAMOND_TURN_RIGHT(_alias) ENTITY(rectangle,black,diamond_turn_right,_alias,FA6 DIAMOND_TURN_RIGHT)
!define FA6_DIAMOND_TURN_RIGHT(_alias, _label) ENTITY(rectangle,black,diamond_turn_right,_label, _alias,FA6 DIAMOND_TURN_RIGHT)
!define FA6_DIAMOND_TURN_RIGHT(_alias, _label, _shape) ENTITY(_shape,black,diamond_turn_right,_label, _alias,FA6 DIAMOND_TURN_RIGHT)
!define FA6_DIAMOND_TURN_RIGHT(_alias, _label, _shape, _color) ENTITY(_shape,_color,diamond_turn_right,_label, _alias,FA6 DIAMOND_TURN_RIGHT)
skinparam folderBackgroundColor<<FA6 DIAMOND_TURN_RIGHT>> White
@enduml